How to Find Your Adobe Flash CC 2015 Serial Number
How to Find Your Adobe Flash CC 2015 Serial Number
If you need to activate, reinstall, or upgrade your Adobe Flash CC 2015 product, you will need to find your serial number. A serial number is a 24-digit numeric code that identifies your product and allows you to use it without restrictions. Here are some ways to find your serial number depending on how and where you purchased your product.
If you purchased from Adobe.com or registered your product
Sign in at https://account.adobe.com/products. In Registered products, note the serial number for your app[^1^].
adobe flash cc 2015 serial number
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If you purchased a Student or Teacher Edition
If you purchased Adobe Student & Teacher edition product, you may have received a serial number or a redemption code. See Serial numbers, redemption codes, and product codes Student & Teacher editions [^1^].
If you purchased from a store or online retailer
If you purchased from a store, you may have received a redemption code or a serial number via email. A redemption code is a 24-digit alphanumeric code that you can use to obtain your serial number. See Redemption code help [^1^] for detailed instructions.
If you have an invalid or revoked serial number
We block serial numbers that we did not issue, or that are fraudulent. Learn more about an invalid or revoked serial number [^1^].
What's new in Adobe Flash CC 2015?
The 2015 release of Flash Professional CC provides you the following features and enhancements [^3^]:
New bone tool for inverse kinematics (IK) animation
Export bitmaps as sprite sheet for HTML5 Canvas
How to use the new bone tool in Adobe Flash CC 2015
The bone tool is a feature that allows you to create inverse kinematics (IK) animations in Adobe Flash CC 2015. IK animations are based on bones that are linked together in a chain or a hierarchy. When you move one bone, the connected bones move accordingly. This makes it easier to create natural and realistic movements for your characters or objects.
To use the bone tool, you need to have symbol instances or shapes on the Stage. You can add bones to movie clip, graphic, button, or text symbols. You can also draw shapes in Object Drawing mode and add bones to them. Each symbol instance or shape can have only one bone.
Here are the steps to use the bone tool:
Select the Bone tool from the Tools panel.
Click the symbol instance or shape that you want to set as the root bone of the armature. The armature is the collection of bones that form an IK animation.
Click at the point where you want to attach the bone to the symbol or shape. By default, Flash creates the bone at the location of mouse click. For a more precise way of adding a bone, turn off Auto Set Transformation Point for IK Bone Tool ( Edit > Preferences > Drawing ). With Auto Set Transformation Point turned off, the bone will snap to the symbol or shape transformation point when you click from one symbol or shape to the next.
Drag to another symbol instance or shape and release the mouse button. Flash creates another bone and links it to the previous one.
Repeat steps 3 and 4 until you finish creating your armature. You can create linear or branched armatures depending on your animation needs.
To test your animation, select the Selection tool and drag any of the bones on the Stage. You will see how the connected bones move in relation to each other.
To animate your armature, use keyframes on the Timeline. You can specify the start and end positions of bones on different frames and Flash will automatically interpolate the positions of the bones in between.
For more information about using the bone tool, see Use the Bone tool animation in Animate [^1^] or watch this video tutorial: Adobe Flash CC 2015 - Bone Tool [^2^]. 0efd9a6b88
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